#ifndef __STAGE_1_H__
#define __STAGE_1_H__

#include "Scene.h"
#include "Sprite.h"


class Stage_1 :public Scene
{
public:
	Stage_1(Ogre::SceneManager * _sm , Ogre::Camera * _c)
		:Scene(_sm, _c)
	{

	}
	virtual void _createSprites();
	virtual void load();
	virtual void eventClick(int _xx, int _yy);
	virtual void eventMouseMove(int _xx, int _yy, int x_rel, int y_rel, bool isButtonDown);
	virtual void eventMouseRelease(int _xx, int _yy);
	virtual Sprite* _createOneSprite(Ogre::String _meshName, int type, Ogre::String spriteName);
};







#endif